How to get items from the shop in Land or Die!?
Earn Miles from survived rounds, open the Supply Shop in Land or Die!, order delivery, then collect tools at the wing or use auto-fill for food. See miles progression.

Land or Die Supply Shop guide: how to get shop items, wing deliveries, food auto-restock, extinguisher wrench medkit tools, and S-tier buy priority for chaotic flights. July 2026.
Land or Die! tool panels, wing deliveries, medkit revives, and food restock flow before your next co-op run.
The Land or Die! Supply Shop is your in-round store for tools that fix fires, electrical failures, broken windows, clogged toilets, and passenger panic. Miles earned across survived rounds fund every purchase — this Land or Die supply shop guide explains how to get items, what each tool does, and what to buy first.
Players search land or die roblox how to get item from shop more than almost any mechanic after fuel and codes. The answer: earn Miles, open the Supply Shop menu, order a delivery, then grab tools from wing drops or cabin tool panels depending on the item.
The pilot passed out — your crew must fix systems, refuel, calm passengers, and land the plane. Shop purchases complement crew roles — match tools to assigned jobs before cosmetic buys.
Exact prices pending review as Plenty of Planets patches Beta balance. Last verified July 15, 2026.
New players often confuse shop deliveries with free tool-panel spawns — fuel cans frequently appear on cabin panels without a purchase, while medkits and extinguishers usually require Miles orders before perfect-run emergencies stack.
Getting items from the Land or Die! Supply Shop follows a simple loop: survive rounds → earn Miles → open the shop mid-flight → order a delivery → collect at the wing or tool panel.
1. Check your Miles balance on the miles progression track — landing alive and keeping passengers healthy pays best.
2. Open the Supply Shop menu from the cabin UI when the round allows purchases.
3. Select the tool or food item you need. Physical tools (extinguisher, wrench, plunger, medkit) arrive as wing deliveries — turn on navigation lights so you can see the wing edge in dark weather.
4. Food and sandwich restocks are different: clicking delivery sends stock directly into the food supply meter. You do not carry trays to the galley.
5. Grab fuel cans from tool panels around the cabin when the cockpit warns refuel on the wing — fuel pickups are not always a shop order; panels often spawn cans for free.
Assign a Supply Shop buyer crew role on busy squads so cockpit players stay on throttle while someone else orders medkits and food.
Mid-round ordering works when Miles balance allows — buyer announces "extinguisher on wing" or "food restock confirmed" so repair and panic roles do not duplicate purchases that drain the same Mile pool.
Navigation lights should stay on during night wing pickups — they mark the wing tip so handlers see delivery crates in storms. Oxygen drains on the wing; close the exterior door fast after medkit or extinguisher grabs.
Every essential Land or Die supply shop tool maps to a recurring emergency. Buy ahead for perfect runs — especially medkits before passengers hit the cooked state.
| Tool | Tag | Use case | Priority |
|---|---|---|---|
| 🔥 Fire extinguisher | Fire | Engine fire — extinguish from inside cabin, not standing on engine | S |
| 🔧 Wrench | Repair | Power down (rear sparking panel), broken windows, button malfunctions, engine repair after fire | S |
| 🪠 Plunger | Cabin | Clogged toilet — hazard if ignored; trips passengers | A |
| 💊 Medkit | Medical | Passengers at cooked state — 100-second revive QTE; grab from wing delivery | S |
| 🥪 Food / sandwiches | Panic | Calm stress before full panic; auto-delivers to food supply | A |
| ⛽ Fuel can | Fuel | Often on tool panels; pour into wing fuel panel — see fuel guide | S |
Physical Land or Die! Supply Shop orders land on the wing. Navigation lights mark the wing tip — critical during night deliveries when oxygen drains fast outside the cabin.
Medkit deliveries matter most for perfect runs. When a passenger reaches cooked, you have roughly 100 seconds for a revive quick-time event. Ordering medkits before chaos stacks prevents wipe endings.
Fire extinguisher and wrench deliveries should be prioritized on hard modes where engine fire and power down stack. Do not stand on a burning engine to extinguish — interact from inside the cabin or you take fire damage.
After wing pickup, close the exterior door quickly. Oxygen meter in the corner drops while you are outside — same risk applies during fuel refuel runs.
Stack deliveries intelligently: one wing trip can grab medkit plus extinguisher if the buyer orders both before Megalodon or Krakatoa weeks. Caller role should announce what landed on the wing so fuel runners do not leave doors open twice.
Toilet clogs trip passengers and spike passenger panic — plunger orders are cheap panic prevention when the aisle is crowded during turbulence.
Early Land or Die! crews should buy fire extinguisher and wrench before cosmetics. These two tools cover engine fire, power down, broken windows, and post-fire engine repair — the highest-frequency failures in Beta.
Next priority: medkit if your squad runs perfectionist routes (all passengers alive for max Miles). Food matters when passenger panic spikes during turbulence or Krakatoa events.
Plunger is cheaper urgency — buy when toilet clog warnings appear, not at round start, unless Miles are overflowing.
Save Miles for repeat tools — Beta wipes are less punishing than losing a round to an unbuyable extinguisher while the engine burns down.
Compare role-based priorities on the tier list roles page. Fuel handler and firefighter players should confirm shop stock before accepting those jobs.
Round-one shopping template for 4-player friends: extinguisher + wrench + one medkit + food restock. That kit covers engine fire (cabin angle), power-down rear repair, cooked-passenger QTE, and sandwich calm before panic tiers spike.
Heavier planes like Citrus B50 burn faster at altitude — budget extra fuel can orders or assign a dedicated buyer who watches the gauge while the pilot climbs for Megalodon.
| Tier | Shop items | Why |
|---|---|---|
| S | Extinguisher, wrench, medkit | Fire, power, window, and cooked-passenger saves |
| A | Food restock, plunger | Panic prevention and toilet hazard |
| B | Cosmetics, extras | After core survival kit is stocked |
Join the Plenty of Planets Roblox group (linked from the official experience) for reported group rewards. Community analysis cites 5000 Miles + Tourist Class — mark as community/official if uncertain and confirm Claim in-game before sharing.
Group Miles jump-start your Land or Die! Supply Shop kit without grinding broke rounds. Spend on extinguisher + wrench first, then medkit for perfect-run crews.
Future codes may stack with group rewards when Plenty of Planets publishes milestone strings. Check updates after each Beta patch.
Lobby claim steps mirror codes group-rewards table: Like the experience, join Plenty of Planets, stand in the claim circle. Reward bundles 5,000 Miles + Tourist Class — confirm in-game before sharing in chat.
First spend after group reward: extinguisher (engine fire from inside cabin), wrench (rear power down + broken windows), then medkit if chasing Our Hero! badge progress on badges.
Earn Miles from survived rounds, open the Supply Shop in Land or Die!, order delivery, then collect tools at the wing or use auto-fill for food. See miles progression.
Food restock goes straight into food supply — no carry step. Use sandwiches to calm passengers before panic spikes.
Only for perfect runs. Cooked passengers need a medkit within ~100 seconds. Buy ahead when chasing max Miles.
Order from Supply Shop when toilet clog events fire, or check cabin tool panels. See emergencies for clog hazards.
Matched by build plan, shared topics, and guide progression — not random related links.